About the objectives for DESINOVA
Objective
1
Develop
user-driven innovation skills in trade and
service companies by:
-
Creating and testing new methods for
decoding the users' basic needs.
-
Engaging users in parts of the innovation
process.
- at anvende kompetencer inden for design
til at sætte brugeren i centrum af innovationsprocessen
Objective
2
Develop
market for the design industry by
encouraging the design companies:
-
deltager i service innovationsprojekter
-
udvikler kompetencer i brugerdreven innovation
i service
-
bliver bevidste om, hvilken rolle de kan
spille hvor og hvornår i løbet af innovationsprocessen
Objective
3
Develop a
Danish model of user-driven innovation by:
-
Capturing lessons learned and experiences.
-
Contributing recommendations for business,
educational, and research policy.
-
Disseminating designs for the economic life.
|
|
|
|
1 Complete 10
innovation
projects
2
Train
approximately 100
employees
3 Develop a model
for
user-inspired innovation
and service
design
4 Set up a
resource center
containing methods,
tools,
cases, links, etc.
5 Identify
division of work in
innovation processes
between designers,
anthropologists,
strategists, etc.
6 Form new
networks of
scholars, anthropologists,
artists, design
consultancies and trade
and
service companies.
7 Formulate
service and
design priented business,
education and research
policies.
8 Communicate
experiences, methods
and cases.
|
|
|
|